Yesterday, my University clique had a mini-gathering on Chinese New Year eve, and we ended up at a board game/card game café. These things have become really popular in Singapore, and I love them (though I’m not exactly a regular). Just the idea of an unconventional (and geeky) activity made into a viable business model is entirely refreshing.
The idea is simple. Get to the café with a small group of friends, book a table and play games. The staff there are trained to teach you different kinds of games, and will even play the first round with you to get you started. And they have a huge selection, with the majority of titles the average person has never heard of. Again, the staff are great in that regard. They can recommend these games based on the preferences of the group.
If you’re guessing they have games like Monopoly or Poker, or something like that, you’d be mistaken. While I’d love to learn the “big boy” card games like Bridge or Blackjack, these cafés specialise in more obscure titles. Hipster cafés, see?
We initially tried something involving scholars and bribery (I forget the name…) and it was all right. And then our hostess snapped her fingers and worked her magic, and we found ourselves with a box of Dixit on our table. I’d never heard of this game, but I was impressed before too long.
There’s a board with 30 steps, and your counter has to reach the 30th step first to win. Getting points to make moves on the board is where the cards come in. These cards have pictures on them; really weird imagery in a gorgeous watercolor motif. Basically each player takes turns, chooses one card out of the six in-hand and make a descriptive sentence of it. Now the other players have to choose one card from their hand that matches that sentence and place it down. These cards are shuffled, and laid face up and each player has to bid on which card he thinks was the original player’s card.
The trick is to be abstract. On the one hand, if all the other players are able to guess the original player’s card based on the sentence, everyone else gets points to move their counters. If no one gets it right, everyone else gets points. If any player bids for the wrong card, the player whom that card belongs to gets extra points. It’s elegant, really.
To me, I felt the game had taken cues from how Tarot cards are read. From my understanding, Tarot imagery subliminally evokes archetypal images from the collective subconscious. Mumbo-jumbo to some maybe but I’m reserving judgement. Anyway, Dixit calls on the same concept, telling the player to verbally describe his raw interpretation of the images on the cards. We even had a discussion at some length about whether one particular image had an “invisible wall”.
If you ever get a chance, check Dixit out. Lots of fun to be had.